That is to say that it is set on our Earth, but so far into the future as to have become completely unrecognizable. The game (CRPG and traditional RPG both) takes place in the Ninth World, which is basically the setting of the Book of the New Sun. I bought it solely on the merit that Tides of Numenera was going to be set in that setting. I'm not hugely familiar with Numenera, but I do know that it is a new setting created by Monte Cook, and I do have the RPG. So it is with high expectations that I step into the world of Numenera. How many other stories have had us help an alleyway give birth? How many other stories have allowed us to partake in a conversation from three different perspectives (Deionarra, the Practical Incarnation and the current Nameless One)? To talk with a weaponsmith for entropy to use our own mummified arm as a weapon while wearing our guts as a bracelet or for that matter to participate in our own vivisection? Where it shone, though, and where it still shines bright is the writing. While the gameplay of PS:T was far from stellar, I never had any problems with it. As soon as I saw that this was going to be a spiritual successor to Planescape: Torment I was all over it. Torment: Tides of Numenera was either the first or the second thing I ever backed on Kickstarter. Thank you for the needed advice.The time has finally come to sink my teeth into this, the spiritual successor to what I consider to be one of the best written CRPGs ever made. For example, Salimeri in the Order of Truth and Sigyn in the Governement Square know the Changing God by that name. I think this is obvious, but in any case, I've also added to the description that sometimes people recognize the Changing God as a man called Adahn (a made up name he sometimes used and an easter egg from Planescape: Torment), so if you're going for this trophy always agree that you're him. If you followed the steps I wrote in trophy's description then you should have had that talk earlier and trophy could have popped after talking to Aadiriis. If you'd have done all that without talking to the cult until the clock is repaired and working they would have acknowledged you. You could have broken the clock, talked to the creature and set it free and then repaired the clock by inserting an item into the broken part from the teleportation device near Genocide npc, using the Tide Surge taught by Tol Maguur on the clock and then fixing it properly. If you absolutely can't make your companions despise you in one playthrough start a new one where you focus solely on that, some characters are already negatively predisposed towards you, like Aligern. Maybe someone someday will write an extensive dialogue guide for this game, but I wouldn't hold my breath. Other than that I've nothing to add to what I've written in the trophy description. Of course, if you're aiming for Despised trophy, talking to them can lead to them liking you more, so be careful what you say and save before talking to them.Īlso, you can check their disposition towards you by asking them how things are between you/how are they holding up. So it's a good idea in general to exhaust their dialogues every time you're in a new zone. Sometimes they have new things to say in old dialogue trees. That's also not true, every time you visit a major new zone they have new things to say, or want to talk to you at certain points of the game, like after you complete the Endless Gate quest. In fact id love ot know how to even get ppl to hate me in this game, it seens there are never any conversations or options that realy affect my party members, and if they do Im oblivious to it as there are no indications something changed. Confirmed that as long as Callistege is in your party during the fight with the First Castoff before entering the Calm, Callistege will show up in the Oasis Fathom and allow you to send her to the Datasphere. You don't even have to have Callistege in your party for most of the game for this. I reloaded an earlier save and voila.Įdit: Wanted to add a note on the Ascended Trophy. Thank you! I didn't know he had to be present during the fight. So in general, if you're trying to do all companions trophies in one playthrough by saving and reloading, make sure you take them to the final battle after finishing their quests. Callistege can be found in the same fathom at the northernmost side of the map, near a table. Maybe they're hard to spot because they're almost at the edge of the map. You must talk to him after he talks to Dracogen and you must have Tybir in your party before the Calm, during the battle with the First Castoff, and then look for him and Auvigne in the rightmost corner of that oasis fathom.
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